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GameGeneration, a Korean game criticism webzine, is a magazine that seeks to be lighter than a journal and heavier than a popular magazine. GameGeneration, which explores the social context of contemporary digital games from a critical perspective, is published bimonthly and has an English-language page for overseas readers.
Dowon Seo
23. 8. 10.
The feeling of being part of the crowd is a powerful experience. In traditional sports, this empowering moment is known as "hyeonjang-gam," which can be translated as the "feeling of presence." Despite technological advancements and high-speed internet that allow us to watch sports matches remotely from home, many fans still choose to visit the on-site venue to immerse themselves in the passion, sweat, tears, cheers, and chanting that cannot be fully transmitted through a screen. Some become fans of a sports team after experiencing an engaging moment at the stadium, chanting alongside a group of people. Even in esports, numerous fans have missed spectating digital game matches at physical on-site stadiums during the Covid-19 pandemic.
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![[Interview] Bringing the sense of presence into esports – what and how: Yeong-seung Ham, Program Director at Riot Games.](https://static.wixstatic.com/media/d03518_d9d5b18aed8647afaca510fa220b6dba~mv2.jpg/v1/fill/w_265,h_140,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Image-empty-state.jpg)